Aaron Aguayo

Technical Game Designer Portfolio

Category: Uncategorized

  • Conditionally show or hide parameters in the Inspector I learned about func _validate_property(property : Dictionary) in Godot. This is something I’ve been wanting to learn for a while but finally had a good script to use it in. Essentially the idea is conditionally showing or hiding exported variables/parameters in the Inspector. Note: Make sure the…

  • Sluggerpunk Studios is Now on LinkedIn! At Sluggerpunk, we prioritize gameplay-first design, focused, responsive, and built for players who love mechanics that feel right.Follow us to stay updated on: Whether you’re a fellow developer, creative professional, or someone who loves bold, gameplay-driven games β€” we’d love to connect with you. πŸ‘‰ Follow us on LinkedIn…

  • πŸš€ A few months back we released a game: Earth Bouncer 🌍 Created for the GameDevTV Game Jam 2025, Earth Bouncer is a fast-paced arcade challenge where you defend Earth using directional paddles to smash incoming asteroids. It’s like Breakout meets 4-way Pong – chaotic, satisfying, and surprisingly strategic. This project was a collaborative effort…