Aaron Aguayo
Technical Game Designer Portfolio
Category: Uncategorized
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Conditionally show or hide parameters in the Inspector I learned about func _validate_property(property : Dictionary) in Godot. This is something I’ve been wanting to learn for a while but finally had a good script to use it in. Essentially the idea is conditionally showing or hiding exported variables/parameters in the Inspector. Note: Make sure the…
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Sluggerpunk Studios is Now on LinkedIn! At Sluggerpunk, we prioritize gameplay-first design, focused, responsive, and built for players who love mechanics that feel right.Follow us to stay updated on: Whether you’re a fellow developer, creative professional, or someone who loves bold, gameplay-driven games β we’d love to connect with you. π Follow us on LinkedIn…
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π A few months back we released a game: Earth Bouncer π Created for the GameDevTV Game Jam 2025, Earth Bouncer is a fast-paced arcade challenge where you defend Earth using directional paddles to smash incoming asteroids. Itβs like Breakout meets 4-way Pong – chaotic, satisfying, and surprisingly strategic. This project was a collaborative effort…